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Vibrant Allegory is an indie game development studio from Morocco, Marrakech. Founded early 2019 by Zouhair Serrar.
Zouhair is a 30-year-old software developer, self-taught game artist and designer. Zouhair is passionate about video games and becoming a game developer was his dream since childhood.
He made a few HTML5 browser games in 2013, made a small web game in 2014 and two mobile games in 2015 and 2016. They were stepping stones to making more ambitious games, since his goal was always to make games for the PC and consoles market.
Lifeless Vanguard is about shooting spaceships to make them go BOOM … without going BOOM yourself! The goal is simple: fight your way through a massive fleet of hostile forces and take down their mothership. Prove you’re the best, get your name to the top of the leaderboard!
The idea for Lifeless Vanguard came from a desire to create an arcade shooter experience where the player is able to highly focus on shooting and dodging enemy bullets. Zouhair wanted to move away from inventory management, complicated loot mechanics, and other noisy features that distract from the simple pleasure of shooting stuff and see it blow up.
Zouhair spent two years perfecting the idea through multiple prototypes and playtests, and about six months actually executing what later became Lifeless Vanguard.
Zouhair is a big fan of retro and modern arcade shooters. Some of the mechanics of the game were inspired by classics like Ikaruga, Raiden, Danmaku, and also more recent releases such as Nex Machina, Assault Android Cactus, Nuclear Throne and Enter the Gungeon. However, what Zouhair was inspired by above all else was the brutal but fair difficulty of these titles. The kind of difficulty that makes winning even sweeter.
Some of the key decisions made during the development process were :